If you’re a user and looking for login help, please visit this article for help.
PlayerLync is built on a set of flexible, RESTful API web services that enable a wide variety of integrations. Common integrations include single sign-on (SSO), HRIS integrations for employee data, and integrations with customer LMS platforms, allowing PlayerLync to serve as an offline capable mobile portal for employee learning, passing scoring and results back to the existing system of record. Learn more!
PlayerLync can be securely deployed to personal devices via the Apple and Google app stores. However, you remain in control of who access your content, and only authorized users can actually login and use the application.
Yes. Several customers are using PlayerLync to support their ghost kitchen concepts and they can even open new kitchens remotely with PlayerLync on shared devices.
PlayerLync’s easy administrative tool set with simple, drag-and-drop publishing makes basic administrative tasks quick and efficient. Ultimately, the amount of time required to administer the platform depends on your level of activity, but PlayerLync’s administrative feature set keeps complexity to a minimum.
Yes, PlayerLync can leverage your device’s standard printing functions when enabled.
PlayerLync’s flexible API structure enables integration with a wide variety of solutions, including POS, HRIS, LMS, SSO applications and more. See our integrations
Absolutely! Unlike some platforms, PlayerLync does not require content to be created in a proprietary format. We handle a wide variety of standard formats for e-learning, video, documents and more.
PlayerLync is the market leader in seamless offline playback and interaction. Users can watch video, complete eLearning, fill out forms and reference documentation without a live network connection. Better yet, devices will synchronize with the network automatically whenever they can connect; users don’t have to remember to download content in advance.
PlayerLync deployments can take place within a very short time frame, depending on your environment and setup needs. As a hosted application with native mobile apps, our impact on your IT infrastructure can be negligible, making implementation a fast and painless process.
PlayerLync supports a huge variety of file types, including more than two dozen video formats, images, audio files, HTML5 packages, e-learning, PDFs, common document and spreadsheet formats, and more.
Currently PlayerLync has the ability to restrict users access at the device level, only authenticated devices can get access. The majority of PlayerLync customers limit access to the app by enabling it only on in-store devices.
Similarly, if you have employees downloading the PlayerLync app on personal devices, you can require a device authentication step to confirm users’ access via personal device.
This capability also lends itself to a remote wipe of content in the case that the employee has been terminated. However, we do not offer the ability to restrict logins based on geofencing.
PlayerLync does not have a set storage limitation. However, all mobile devices have a finite storage limit, and no mobile app can use more space than the device has available.
PlayerLync is offering new customers who free access to our partner, Modern Training’s library of 35 courses in English and Spanish to support your restaurant or retail establishment.
PlayerLync provides an extensive set of reporting tools covering learning, scoring and completion data, form submission data, activity and content consumption metrics, log-in metrics, device health data and much, much more.
Yes, login credentials are always encrypted.
Signature capture is supported within PlayerLync’s digital forms tool.
PlayerLync’s has unique capabilities for shared mobile devices, allowing multiple users to log in to a single device and still receive a secure, personalized experience. Better yet, this ability even works offline, allowing different users to access different content without any requirement for a network download.
PlayerLync operates on Apple IOS, Android and Windows devices, along with a fully browser-based version of the end user experience. Minimum hardware and OS specifications apply.